Thursday 13 April 2017

ANIMVR Beta Testing



I recently came across this app for VR which allows you to produce frame by frame animation in 3 dimentional space. I am very excited about this, this is what I have been waiting for and felt was lacking in the Tilt Brush.

I have signed up for the beta version and cant wait to start testing it out.


I also came across this other video;






I found this video really inspiring and relatable as Joe Daniels describes my exact feelings towards VR in its relation to animation through a sentimental story about his daughter who wished to join the girl on the swing.. I really loved this story as it really demonstrated the immersive nature of VR and the possibilities as a result, the tangibility of characters, their very essence and life existing infront of you, they are real and relatable.....how you can play with this as an animator. Daniels compares the fact that his daughter never asked anything like that with all his other animations, simply because she isnt as immersed, for the first time she believed that this girl was real, devaluing the immersive nature of regular animations on a flat screen.

This app also revolutionises the process of animating itself. Not only does VR have the potential to make characters tangible but it also makes the medium itself tangible, with ANIMVR your lines exist in 3D space meaning you can manipulate them in the world around you. No clicking a mouse and dragging, no creating rubber shavings, you can grab your lines and move them how you please, like scultures your drawings have a physical presence and give you a feeling of artistry omnipotence. What enthused me too about this element is how you can draw curves of motion and have them play out a motion in realtime ready for you to draw ontop of in realtime too. Drawing in realtime isnt possible with any other medium of animation, this is a game changer, get me into that headset!!!

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