Tuesday 1 November 2016

Studio brief 2 - Research into practitioners

For this brief considering my great interest in VR , I aspire to interview someone who is involved within this industry. For my review I want to delve deep into concepts and ideas about what principles make VR so immersive and how you can play with the immersion and maximise certain feelings and emotions. I also want to find out about its place in the industry, will it eat traditional media, etc.



At Yorkshire games Festival I came into contact with Charles Cecil. 



I was so inspired by his focus on narrative driven adventure games which is something I am enthused about.



Cecil writes games as part of revolution games who have created games such as Broken Swords. If I was to contact Cecil I would most prominently want to find out about why narrative is so important in video games and narratives place within the games industry. How graphics dictate the story too, for example VR involving you in the narrative. How interactivity can tell a story. I would definitely discuss this talk with him as a starting point, an ice breaker.

Gary Napper is another individual who I will meet at Yorkshire games festival. He has experience in VR the making of until dawn for the PSVR. I would love to contact to talk about his ideas on VR.


Gary Napper is a game director for Supermassive games. He has worked on games such as Alien: Isolation in the past too. I am very excited about talking to someone as passionate about VR as I am.

'he is currently working as a Game Director at Supermassive Games (Creators of Until DawnTumbleVR and Rush Of Blood) on some new and exciting things with the recently expanded VR team'

Zwets, B. (2014) Interview with Gary Napper, alien: Isolations lead game designer. Available at: http://www.nisute.com/2014/08/17/interview-with-garry-napper-alien-isolations-lead-game-designer/ (Accessed: 10 November 2016).



Blue-Zoo animation studios I am interested in because of their VR film they are showing off at MAF named HOO-DOO. It would be great to talk to a member of their animation team and discuss where THEY think the VR world is going in accordance with animation and film, not just gaming. I will be attending a talk of theirs at MAF;


about their VR film Hoodoo. This will be a great starter point of conversation.

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