Saturday, 6 May 2017

GIANT.



Giant VR follows the dangerous narrative of parents and a child trapped in an active war-zone. They face hardships, struggling to distract their young daughter by inventing a fantastical tale. Inspired by real events, this immersive virtual-reality experience transports the viewer into the family's makeshift basement shelter. The parents' fairytale intensifies as bomb-blasts draw closer and closer...

This animation to me drew many similarities to That Dragon, Cancer. Both involving children and that feat of the parents trying to initiate that childish bubble around them so they are unawares of the seriousness that underlies. The soft blanket over the eyes as such.

The director of this VR short is Milicia Zec, whom was raised in war torn serbia. Meaning that many of her real life experiences have probably been implanted into the young girl... Having this first hand experience of war brings another level of writing and essence into the animation as it means it will have that underlying realism captured from someone whos witnessed what this is like. Her work is commonly deeply rooted with issues of conflict, identity and human struggle, exposing how much this probably damaged her childhood...

Through VR she wants to take you there and be with these people and experience this with them, trigger those emotions she felt. 

The live action incorporation is different seen through VR as its usually animated. This realism intensifies the escapism and relatability you feel towards the 'characters' and actors, as they are real people at the end of the day.

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